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Call of Duty: Warzone’s new patch makes Loadout Drops more expensive - Polygon

Call of Duty: Warzone finally has its first real patch. While it’s mostly dedicated to fixing bugs, there are a few meaningful changes to some of battle royale game’s most used features. The patch also brings a handful of additions to Modern Warfare, including a new Operator called Talon.

The biggest change battle royale players are going to find in this patch is the increased price of Loadout Drops. This Buy Station item is an essential for every squad and player in battle royale and most people will buy one every game. While it used to cost just $6,000 in-game, with this patch Infinity Ward has upped the price to $8,500. This won’t eliminate Loadouts from the mode completely, but it should keep the best guns out of player’s hands at least for the first few minutes of each match.

Another big Warzone change from this patch are the new weapons you’ll find lying around on the map. Infinity Ward has added the 725 Shotgun — Modern Warfare’s most notorious weapon — a long with a few marksman rifles, and the .50 GS pistol. There are four new weapons added to the map in total, which will still spawn around the map at random during games.

The new patch for Warzone and Modern Warfare is out now on all platforms. For a full look at what’s in the patch you can find the notes below.


Battle Royale

  • Fix for a rare bug that allowed players to equip two riot shields if they had two different camos, but only one would appear on the player
  • Made it easier to see which item is selected while using a Buy Station
  • Updated button layout for equipment while using gamepad
  • Fixed a bug for players are not receiving a banner on the top right of the screen for allies or enemies initiating kill streaks
  • Prevent bullets that hit the riot-shield from depleting player armor
  • If a player flies the Recon Drone out of bounds, the player will hear the out of bounds countdown timer but will not see the countdown splash on their screen. This has been fixed
  • Fix for various and potential exploits
  • Field Upgrades: Fixed a bug where some Field Upgrades were not ending at the end of the pre-match
  • Players will now get a kill when someone that you’ve downed, disconnects from the game
  • Reduced the amount of cash given for averting a bounty
  • Increased price of Loadout Drop within the Buy Station to $8,500

General Fixes

  • When using a Tactical Insertion in the crawl space near the oil derrick on Rust, the player will spawn elsewhere on the map instead of where the Tac Insert was placed. This has been fixed
  • When using KBM, the navigation arrows used to change which Season you’re viewing go in the wrong direction. This has been fixed
  • Fixed a bug where the killcam showed the player they were killed by Thermite rather than underbarrel thermite
  • In some cases, Xbox players might experience in-game stuttering after the console has been in Rest Mode and the “Instant On” setting is enabled. This has been fixed
  • Fix for a bug where players could see Daily Challenges rewarding duplicate rewards instead of XP
  • We now show weapon and equipment counts in the killcam. If a player was using Stopping Power, then the ammo count will be orange to denote this. We also show whether a player was using Dead Silence in the killcam as well
  • Since the 3/10 update, some players could encounter white flashes of light/VFX when shooting/standing near a wall, object, or another player. This has been fixed

Weapons

  • Increased the max travel time for Crossbow bolts from 3 seconds to 6 seconds for longer distance shots
  • Bolt action rechamber will no longer be retriggered if interrupted after the round has been ejected (this fixes an issue with redundant bolt action rechambers after weapon switches)
  • Removing inaccurate attachment description from Solozero NVG Enhanced Scope: “Optic glint visible to enemies”

Perks

  • Amped: Increased Amped reload speeds for the Strela-P, PILA, and JOKR
  • E.O.D: Damage resistance fixes and tuning:

Fixed an issue where Thermite equipment was not showing the damage resistance icon even though damage resistance was being applied

Stuck Thermite and Thermite bolts no longer have their damage reduced

Field Upgrades

  • Field Upgrade Pro: Stopped cases where failed Field Upgrade placements would cause equipment to be used
  • Tactical Insert: Added broken Tactical Insert icon that is shown when the Tac Insert is destroyed
  • Deployable Cover:

Shotguns now destroy Deployable Cover with 3 melee hits

Added damage stats for vehicle and thermite damage

Fixed a bug where placing Deployable Cover on a door two times would allow the door to be moved

  • EMP Drone: Allow the EMP Drone to be used at the start of a new round in multi-round game modes
  • Stopping Power: We’ve doubled the amount of Stopping Power ammo given to Akimbo weapons

PC

  • Stun Grenades are now less intense
  • Several fixes to prevent crashes and improve stability

Campaign

While on Embassy, at the Green Beam checkpoint, players would not be able to progress in the mission after using the drone strike. This has been fixed.

Special Operations

  • Operation Strongbox: Fix for the vault location/crypto key objective markers not displaying on the Tac-Map
  • Operation Strongbox: Fixed a bug that prevented guided rockets from locking onto the enemy helicopter
  • Operation Brimstone: Fixed a bug where objective icons were not appearing on the Tac-Map
  • Operation Crosswind: Fix for sometimes jumping out of the plane into an out of bounds area
  • Operation Crosswind: Fix for enemies not spawning in the plane if one player is outside of the plane during the regroup
  • Operation Headhunter: Fix for Cruise Missile marking teammates as enemy targets
  • Operation Just Reward: Fix for stealth being automatically broken when retrying the Operation
  • Operation Just Reward: Enemy sentries will no longer shoot players parachuting in
  • Rebalanced explosive damage against Juggernauts
  • Fix for a bug where the Double Time Perk was not awarding the correct speed bonuses
  • Fixed a camera bug that could sometimes drift off the while in the pickup truck
  • Fix for icons not appearing correctly when using UAV
  • Fix for exploit involving molotovs and munitions crates
  • Fix for High Alert not triggering on suicide bombers or juggernauts
  • Fix for throwing knife not killing enemies in 1 hit
  • Fix for players respawning with empty ammo clips/magazines
  • Fix for enemy melee attacks ignoring player armor
  • Fix for Restock perk not showing grenades recharging
  • Fix for Suicide Bombers playing their VO too frequently

Ground War

  • Fix for a bug that resulted in a player falling through the map upon spawning on a tank as it became full

Warzone

  • New weapons can be found on the ground and in Supply Boxes: 725 Shotgun, MK2 Carbine (Marksman Rifle), EBR-14 (Marksman Rifle) and the .50 GS (Handgun)
  • Players who disconnect in Last Stand will now drop their items when leaving the game
  • Fix for a bug where the animation for the player equipping a gas mask will interrupt and block players from deploying their parachute
  • Tuned close up shotgun damage to prevent a single shotgun blast from downing a fully armored player. Stopping power can still make this happen
  • Added Warzone specific controller button layouts. The Bumper Ping and Bumper Ping Flipped layouts will allow those playing Warzone with a controller to use the Ping feature more efficiently

Plunder

  • Players can no longer stack self-revive kits
  • Players that are spectating still get plunder payouts from contracts but at only 40% of the value paid to living players
  • Fixes to help prevent hitching when interacting with Cash Deposit Helicopters and Recon Contracts

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March 27, 2020 at 10:00PM
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Call of Duty: Warzone’s new patch makes Loadout Drops more expensive - Polygon
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